6/5/2023 0 Comments Best ship x3 reunionMy operating budget is only 8mil at the moment and a load of weapons uses all of that up, so I will wait until I have more cash to make a UT Eventually I will make one of them a UT and see how that goes.įor now I am using MORTs to sell ore and silicon and doing some weapons trading myself I assigned three of my sector traders to stations so I can track them individually and see if they are worth it. Thanks for those tips Gim - you know the game well :) If you want, you can also try to mine Nividium. Use commercial agents rather than MORT, and like UT's, make sure they have good ships (avoid video enhancement googles in those ships). Vice versa, build soyeries and buy cheap beans and energy from the paranids. You also need to cash on the station, because the traders use the money of their homebase (or your personal cash, if they are not assigned to a station).įor the beans it is best to build a Soyfarm L (or a complex of then) and sell the beans to empty soyeries. Personally I assign them to my headquarters, but andy cheap station for 300 K Credits will do the job. Needless to say it should be a distinct station so you don't get confused with what the station earned and what comes from the traders. To track their income, just assign them to a homebase, which an be any of your stations. Certainly it and the Demeter have enough shielding for you to intervene when they are being attacked in pirate space (UT's have the annoying trait to not use their installed jumpdraive in pirate space) or to jump out by themselves in allied sectors. The Caiman SF II I meantioned above has enough firepower to wreck most ships that are faster and outruns most heavily armed ones. This comes at the price of high investment costs first, so you need to have a formidable budget, but in the long run it is worth it. I cannot stress enough to get decent ships first, and then equip them with all upgrades and extensions. If you have slow ships with only the bare minimum if equipment (25 MJ shield and poor weapons) in combination with not fully maxed out cargo space you have high loss rates and poor income. And the Omicron Channel Virus is a great opponent for more advanced fleets.Yeah the important thing for universe traders are that they have decent ships. They are far more aggressive than other factions, like Duke's. Imagine having another player in the game who is required to build up an empire and attempt to take over everything. This entity is essentially a company that expands as you progress through time. The Phanon Corporation is an interesting mechanic. Used to taking on the Universe with an M7? It's not enough anymore. Ability to search products everywhere to find best prices.Īs I said, it's a huge mod, but since the two new opposing forces are rather aggressive it is recommended you play through the base game of Albnion Prelude first to get used to controls and gameplay.Ship templates for creating fleets easier.Jump points for jumping to specific areas in a sector.Better pathfinding (avoiding hostile sectors, for example).Improved music support (with 42 combat tracks).Revamped mining gameplay (with the ability to move asteroids).Military Logistics Command Center to better organize fleets.UI improvements (several UIs are available to choose from).Loot dropped from kills (increased with flight rank).Ability to export and import empires or saves.Automated scouting (that can auto-drop satellites).Encyclopedia updated with more useful information.Automated stock management for weapons and wares.
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